During this module I have learned how 3-D assets are made in 3-D modelling software and imported into game engines. Aside from the basics I have been taught splines, UVW unwrapping and model texturing. All of these will be very useful to me in later modules on this course. I like to think that I have fully understood the basics of 3-D modelling and that I will have a greater head start when it comes to using 3-D modelling software again. I am very pleased with how my models were built, I am especially pleased with the flail mace as it was a very complex model to make using advanced geometry. Besides from modelling have learned a great deal about UDK. I have found out how levels are built from scratch using the builder brushes, how to texture the geometry and how static meshes and postproduction effects such as lighting and particles are added into the level. I have found the unreal development kit to be surprisingly easy and straight forward to use. I have recently downloaded it for my own personal use and I may use it in my free time. Other things I have learnt have been creating and adding my own sound effects, my 3-D models and textures. The models I created were a car, gate, table and lamp posts. As I have said before I am satisfied with their development and deployment into my UDK project. One of the many challenges I faced was the saving and reloading of save files, I used the same versions of the development kit on two separate computers and that created the problem of my save files not cooperating with the current version of the software. This meant I couldn't save so to counteract this I selected everything in the saved file and transferred it to a new file. I did this multiple times during the course and it worked wonders for my project and the deadline. Overall I have enjoyed this challenge and I will definitely employee these lessons for my future use of 3-D modelling software and the unreal development kit.
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