Monday, 3 June 2013

3D model evaluation: Lamp post

To create the lamppost I first made a cylinder shape from the geometry tab in order to form the base of the lamp.  I then used the bevel tool to pull the top of the cylinder inwards.  Afterwards I made another cylinder for the pole and two more for the lamp cap and the lamp base.  I made one more cylinder for the cage where the light resides.  I used the lattice tool to form the correct shape.  I then made panes of glass by using the plane shapes which I then moved into place and added a glass texture onto them.  I used the UVW unwrap tool to prepare the model for texturing.  It was a challenge trying to figure out the best way to unwrap the lattice because it wasn't a very conventional shape.  I used varying conditions of metal for the texture, especially for the top as it looked more rain damaged.  I am happy with the outcome but i would have liked to have added more shapes to it like a horizontal pole through the centre one.  I would've also liked to include a light fixture inside the main cage of the lamppost.





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