For this model I decided to base it of a drawing that I completed from a drawing module two terms previous. At the beginning I created a plane in the geometry tab and I applied my drawing from Photoshop onto it and stretched the plane to fit my specifications. I then used the spline tool to draw around my reference image to form the bodywork of the model. Once I had drawn it I converted the shape to an editable poly and extruded the shape to the right size. I sealed off the other side of the model to create a solid shape. I added wheel arches to the front of the model, the cover on the back wheels and the tail fins while using the spline tool. I used basic geometry such as oblongs and cylinders to create the hood ornament; a hammer. When I made the wheels I created a small, narrow cylinder and divided it into segments in order to make a realistic looking wheel, I didn't follow this up because this would have added unnecessary polygons. I proceeded to unwrap the model, this proved to be quite a challenge because of the amount of polygons and shapes. I had to find some way of fitting all of these pieces into a small square and I found a solution. Since there were multiple versions of the same part; such as wheels, wheel arches, tailfins and a few others I decided to place them on top of each other. This freed up an exponential amount of space. Finding textures for the car was a very frustrating process because there weren't many textures to match the bodywork of my car and finding the parts separately was proving to be more trouble than it was worth. I ended up resorting to painting the windows and headlights myself using the paint brush tool in Photoshop. Despite all the hiccups I am very pleased with my work. I think next time I should try and base the car off a real life model because the texturing process was a real pain as it required me to find the exact part of another car and try to piece it all together. It was hard trying to find a picture taken at exactly the right angle.
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