Monday, 3 June 2013

3D model evaluation: Gate

I started by creating an oblong shape by using the box tool in the geometry window.  I then added vertical sections and two horizontal ones to the shape in order for the next step.  I highlighted an edge and then pulled it upwards to add a triangle pinnacle to my model.  Afterwards I added some vertical segments to the model in order to create a grid; I did this to make it look like a steel with corrugated metal.  Once the modelling process was complete I then unwrapped the model for texturing.  I found some very rusty metal textures which I thought would tie in very well with my rustic environment.  I also created a bump map by changing the texture colour to greyscale; this helps to bring out the structural impurities.  I am very satisfied with the final result but I would have liked to add more vibrant textures to the gate but my own skill in creating home-made textures is very limited.





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