Wednesday, 14 November 2012

I want to be.... Sledgehammer







  • Added cylinder 16 height 4 width
    • squashed it to look like handle by stretching the X and Y axis and bevel
    • Align tool with maximum on both target object and current object with allign position Z
    • chamfer and inset were used to shape the cube into a hammer shape.
    • edit UVW. selected ends of the hammer and dragged them out the way in the UVW window. i used the planar projection maps.
    • after adjusting both UVW objects i attached both the handle and head.
    • I then unwraped the UVW on the whole hammer and rendered it.
    • in photoshop: duplicate background layer, desaturate image in Image > adjustments > desaturate. ctrl + i to invert, change blender mode to multiply. create another background layer and fill it with white. THIS LAYER MUST BE USED FOR TEXTURE ONLY. 
    • I transfered the photoshop file into 3DS Max to complete the hammer.

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