These images correspond to a task where I had to create 3-D models for use in a game level. I had to use a visual reference to base my models on.
Battle Axe
To make this axe I first decided to use a cylinder shape and squash and stretch it to form the handle. When I started to make the axe head I tried looking for a shape that would fit but after consulting with the lecturer I decided to use splines instead. I converted the spline to an editable poly and extruded it to form a solid shape. I then selected the outside edges and used the loop or ring button to select them all. Once they were all selected I scaled the edges out in order to sharpen them out so the axe looked functional.
Helmet
I was originally going to be recreating a mediaeval bucket helmet that was worn by Knights but after struggling to find a tutorial for this particular helmet I decided to make a stereotypical Viking helmet since there were many tutorials for it. I started off with a sphere and then split it in half and stretching the top of it upwards. I then selected a few polygons and pushed them into the top of the sphere. I dragged out the polygons around the edges and centre of the sphere in order to create the ridges of the helmet. To create the horns I had to use the spline tool to draw a rough outline. I converted the splines an editable Polly and smoothed them to create the horn shapes. Even though the splines didn't create thick horns I do like the branch shaped horns quite a lot as they add a bit of artistic flair to them. The helmet looks like something a forest dwelling army might wear.
Morning star
I originally set out to create a morning star mace weapon that was used during mediaeval times. I searched you Tube for a tutorial for my original weapon idea. The tutorial I found was showing me how to make a flail mace instead, despite this i went ahead. To start with I had to create a long cylinder for the handle and then extrude a few sections at the base to form the grips. I then created a ring at the top of the handle for the chains to link in to. I then created another ring but this time I used the soft selection tool to stretch the shape to form a link in the chain. I duplicated this shape multiple times, rotating them every so often until it linked into the ball at the end. I used a geosphere and extruded a sporadic number of polygons to form the base of the spikes. I then used the weld button to sharpen the selected points.
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